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About Me

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Greetings! My name is Flynn Van Stryp and I am a Game Designer! 

I am hoping to create games that people will be able to enjoy playing, feel invested discovering and accomplished completing.

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I am passionate and excited to work in industry and love doing game jams when I have the time. I have experience in being a project manager, producer, lead designer, scrum-master and level designer and am always willing to learn more. I also have a basic understanding of programming as well as some art knowledge to help communication with the artists and programmers that I work with. 
 

Qualifications, Accomplishments, Work Experience and Skills

Download my Resume

Qualifications and Accomplishments

  • AIE

    • Diploma of Screen and Media (CUA1015)​.

    • Diploma of Information Technology (ICT50120).

    • Advanced Diploma of Professional Game Development (10702NAT).

    • Completed various projects and game jams during my time at AIE, see on the projects page.

    • Completed year 12 at Emerald Secondary Collage. 

  • Other

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Work Experience

  • Experience acting as an assistant teacher for Gembrook Primary School.

  • Some experience in creating and selling artwork on RedBubble and TeePublic.

  • Experience in creating YouTube videos as a hobby to create guides, tutorials or other content using OBS and Adobe Premiere Pro.

  • Running a small 3D printing business. 

    • Modelling basic 3D models for customers​.

    • Printing models using an Ender 5 3D printer.

    • Using Excel to write up a price list for items to calculate profit and loss for business.

  • Doing freelance fire twirling shows for parties and events.

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Skills

  • Designing core game systems.

  • Writing detailed and understandable Game Design Documents.

  • Testing and Quality Assurance for games including logging bugs.

  • Video Editing/Production.

  • Greyboxing games in Engine. 

  • Planning and documentation for projects including schedules, asset lists, project management plans etc. 

  • Running/creating thought out surveys or interviews with playtesters.

  • Constant note taking during meetings to ensure information is not lost to memory. 

  • Understanding of key design principles.

  • Ability to research topics thoroughly as needed. 

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Interpersonal Skills & Personality Traits

  • Ability to communicate well with team members and others regardless of discipline. 

  • Determination to ensure the job is done properly and on time. 

  • Eagerness to learn more and improve skills. 

  • Will ask questions if unsure of something. 

  • Genuine passion for gaming and games industry. 

  • Time management skills. 

  • Natural Leader.

  • Team Player.

  • Respect and value other team members and their opinions/advice. 

  • Positive and hardworking attitude. 

  • Focused but flexible with tasks. 

  • Attention to detail. 

  • Patient. 

  • Creative. 

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Software Skills

​Very Experienced: 

  • Unity

  • Adobe Premiere Pro

  • Adobe Illustrator

  • Perforce (version control) 

  • GitHub/GitKraken (version control) 

  • HacknPlan (project management)

  • Trello (project management)

  • Word

  • Google Docs

  • Excel

  • Google Sheets

  • PowerPoint

  • Google Slides

  • ScreentoGIF (GIF capturing software)

  • Discord (communication and bot use)

  • Teams (communication) 

  • Zoom (communication)

  • Mantis (bug tracking/logging)

  • Adobe Photoshop (mocking up levels) 

  • Draw.io (flowcharts/game loops)

  • Audacity (SFX and Music Creation)

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Some Experience: 

  • Blender (3D modelling) 

  • Maya (3D modelling and UV unwrapping) 

  • Visual Studio (C# programming)

  • HTML Coding

  • Python Coding 

  • Unreal Engine 4

  • GameMaker

  • Adobe Photoshop (texturing

  • Machinations.io (testing game economies) 

  • Studio One 5 (for creating music/soundtracks)

  • Lego Mindstorms EV3 Coding

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