About Me
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Greetings! My name is Flynn Van Stryp and I am a Game Designer!
I am hoping to create games that people will be able to enjoy playing, feel invested discovering and accomplished completing.
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I am passionate and excited to work in industry and love doing game jams when I have the time. I have experience in being a project manager, producer, lead designer, scrum-master and level designer and am always willing to learn more. I also have a basic understanding of programming as well as some art knowledge to help communication with the artists and programmers that I work with.
Qualifications, Accomplishments, Work Experience and Skills
Download my Resume
Qualifications and Accomplishments
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AIE
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Diploma of Screen and Media (CUA1015)​.
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Diploma of Information Technology (ICT50120).
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Advanced Diploma of Professional Game Development (10702NAT).
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Completed various projects and game jams during my time at AIE, see on the projects page.
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Completed year 12 at Emerald Secondary Collage.
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Other
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Competed in FIRST Lego League competition in 2019.
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Completed the MoneyMinded financial education program.
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Have spent extensive time watching YouTube videos, learning about game design and how some of the best and worst games were made to better understand how to design a successful and fulfilling gameplay experience.
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I was part of a team that competed at the Future Problem Solving National Finals in 2018 (Melbourne, Australia) known as A.W.A.R.E. (Anxiety Welfare And Resilience Education).
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Work Experience
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Experience acting as an assistant teacher for Gembrook Primary School.
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Some experience in creating and selling artwork on RedBubble and TeePublic.
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Experience in creating YouTube videos as a hobby to create guides, tutorials or other content using OBS and Adobe Premiere Pro.
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Running a small 3D printing business.
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Modelling basic 3D models for customers​.
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Printing models using an Ender 5 3D printer.
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Using Excel to write up a price list for items to calculate profit and loss for business.
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Doing freelance fire twirling shows for parties and events.
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Skills
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Designing core game systems.
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Writing detailed and understandable Game Design Documents.
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Testing and Quality Assurance for games including logging bugs.
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Video Editing/Production.
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Greyboxing games in Engine.
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Planning and documentation for projects including schedules, asset lists, project management plans etc.
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Running/creating thought out surveys or interviews with playtesters.
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Constant note taking during meetings to ensure information is not lost to memory.
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Understanding of key design principles.
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Ability to research topics thoroughly as needed.
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Interpersonal Skills & Personality Traits
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Ability to communicate well with team members and others regardless of discipline.
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Determination to ensure the job is done properly and on time.
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Eagerness to learn more and improve skills.
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Will ask questions if unsure of something.
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Genuine passion for gaming and games industry.
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Time management skills.
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Natural Leader.
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Team Player.
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Respect and value other team members and their opinions/advice.
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Positive and hardworking attitude.
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Focused but flexible with tasks.
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Attention to detail.
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Patient.
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Creative.
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Software Skills
​Very Experienced:
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Unity
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Adobe Premiere Pro
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Adobe Illustrator
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Perforce (version control)
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GitHub/GitKraken (version control)
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HacknPlan (project management)
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Trello (project management)
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Word
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Google Docs
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Excel
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Google Sheets
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PowerPoint
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Google Slides
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ScreentoGIF (GIF capturing software)
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Discord (communication and bot use)
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Teams (communication)
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Zoom (communication)
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Mantis (bug tracking/logging)
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Adobe Photoshop (mocking up levels)
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Draw.io (flowcharts/game loops)
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Audacity (SFX and Music Creation)
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Some Experience:
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Blender (3D modelling)
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Maya (3D modelling and UV unwrapping)
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Visual Studio (C# programming)
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HTML Coding
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Python Coding
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Unreal Engine 4
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GameMaker
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Adobe Photoshop (texturing)
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Machinations.io (testing game economies)
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Studio One 5 (for creating music/soundtracks)
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Lego Mindstorms EV3 Coding
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